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Software 2000 Volume 1 (Disc 1 of 2).iso
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Fut-replayer.S
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1995-07-23
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18KB
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788 lines
******************************************************
** Amiga FUTURE COMPOSER V1.0 -- Replay routine **
******************************************************
MODULE = $60000
move.l $4,a6 ;This little routine
jsr -132(a6) ;is only for test purposes
bsr.L init_music ;(Raster time measuring)
ploop: ;and is not needed by the
move.w #0,$dff180 ;replay routine!
cmpi.b #$80,$dff006
bne.s ploop ;The results i got from the
move.w #8,$dff180 ;test, is a use of approximatly
bsr play ;15-20 raster lines
btst #6,$bfe001 ;which means that you need to
bne.s ploop ;allocate 20 RASTER LINES
bsr.s end_music ;------------------------
move.l $4,a6
jmp -138(a6)
PLAY_MUSIC:
bra.l PLAY
END_MUSIC:
clr.w onoff
clr.l $dff0a6
clr.l $dff0b6
clr.l $dff0c6
clr.l $dff0d6
move.w #$000f,$dff096
bclr #1,$bfe001
rts
INIT_MUSIC:
move.w #1,onoff
bset #1,$bfe001
lea MODULE,a0
lea 100(a0),a1
move.l a1,SEQpoint
move.l a0,a1
add.l 8(a0),a1
move.l a1,PATpoint
move.l a0,a1
add.l 16(a0),a1
move.l a1,FRQpoint
move.l a0,a1
add.l 24(a0),a1
move.l a1,VOLpoint
move.l 4(a0),d0
divu #13,d0
lea 40(a0),a1
lea SOUNDINFO+4(pc),a2
moveq #10-1,d1
initloop:
move.w (a1)+,(a2)+
move.l (a1)+,(a2)+
addq.w #4,a2
dbf d1,initloop
moveq #0,d2
move.l a0,d1
add.l 32(a0),d1
sub.l #WAVEFORMS,d1
lea SOUNDINFO(pc),a0
move.l d1,(a0)+
moveq #9-1,d3
initloop1:
move.w (a0),d2
add.l d2,d1
add.l d2,d1
addq.w #6,a0
move.l d1,(a0)+
dbf d3,initloop1
move.l SEQpoint(pc),a0
moveq #0,d2
move.b 12(a0),d2 ;Get replay speed
bne.s speedok
move.b #3,d2 ;Set default speed
speedok:
move.w d2,respcnt ;Init repspeed counter
move.w d2,repspd
INIT2:
clr.w audtemp
move.w #$000f,$dff096 ;Disable audio DMA
move.w #$0780,$dff09a ;Disable audio IRQ
moveq #0,d7
mulu #13,d0
moveq #4-1,d6 ;Number of soundchannels-1
lea V1data(pc),a0 ;Point to 1st voice data area
lea silent(pc),a1
lea o4a0c8(pc),a2
initloop2:
move.l a1,10(a0)
move.l a1,18(a0)
clr.l 14(a0)
clr.b 45(a0)
clr.b 47(a0)
clr.w 8(a0)
clr.l 48(a0)
move.b #$01,23(a0)
move.b #$01,24(a0)
clr.b 25(a0)
clr.l 26(a0)
clr.w 30(a0)
moveq #$00,d3
move.w (a2)+,d1
move.w (a2)+,d3
divu #$0003,d3
move.b d3,32(a0)
mulu #$0003,d3
andi.l #$00ff,d3
andi.l #$00ff,d1
addi.l #$dff0a0,d1
move.l d1,a6
move.l #$0000,(a6)
move.w #$0100,4(a6)
move.w #$0000,6(a6)
move.w #$0000,8(a6)
move.l d1,60(a0)
clr.w 64(a0)
move.l SEQpoint(pc),(a0)
move.l SEQpoint(pc),52(a0)
add.l d0,52(a0)
add.l d3,52(a0)
add.l d7,(a0)
add.l d3,(a0)
move.w #$000d,6(a0)
move.l (a0),a3
move.b (a3),d1
andi.l #$00ff,d1
lsl.w #6,d1
move.l PATpoint(pc),a4
adda.w d1,a4
move.l a4,34(a0)
clr.l 38(a0)
move.b #$01,33(a0)
move.b #$02,42(a0)
move.b 1(a3),44(a0)
move.b 2(a3),22(a0)
clr.b 43(a0)
clr.b 45(a0)
clr.w 56(a0)
adda.w #$004a,a0 ;Point to next voice's data area
dbf d6,initloop2
rts
PLAY:
lea pervol(pc),a6
tst.w onoff
bne.s music_on
rts
music_on:
subq.w #1,respcnt ;Decrease replayspeed counter
bne.s nonewnote
move.w repspd(pc),respcnt ;Restore replayspeed counter
lea V1data(pc),a0 ;Point to voice1 data area
bsr.L new_note
lea V2data(pc),a0 ;Point to voice2 data area
bsr.L new_note
lea V3data(pc),a0 ;Point to voice3 data area
bsr.L new_note
lea V4data(pc),a0 ;Point to voice4 data area
bsr.L new_note
nonewnote:
clr.w audtemp
lea V1data(pc),a0
bsr.L effects
move.w d0,(a6)+
move.w d1,(a6)+
lea V2data(pc),a0
bsr.L effects
move.w d0,(a6)+
move.w d1,(a6)+
lea V3data(pc),a0
bsr.L effects
move.w d0,(a6)+
move.w d1,(a6)+
lea V4data(pc),a0
bsr.L effects
move.w d0,(a6)+
move.w d1,(a6)+
lea pervol(pc),a6
move.w audtemp(pc),d0
ori.w #$8000,d0 ;Set/clr bit = 1
move.w d0,-(a7)
moveq #0,d1
move.l start1(pc),d2 ;Get samplepointers
move.w offset1(pc),d1 ;Get offset
add.l d1,d2 ;Add offset
move.l start2(pc),d3
move.w offset2(pc),d1
add.l d1,d3
move.l start3(pc),d4
move.w offset3(pc),d1
add.l d1,d4
move.l start4(pc),d5
move.w offset4(pc),d1
add.l d1,d5
move.w ssize1(pc),d0 ;Get sound lengths
move.w ssize2(pc),d1
move.w ssize3(pc),d6
move.w ssize4(pc),d7
move.w (a7)+,$dff096 ;Enable audio DMA
chan1:
lea V1data(pc),a0
tst.w 72(a0)
beq.l chan2
subq.w #1,72(a0)
cmpi.w #1,72(a0)
bne.s chan2
clr.w 72(a0)
move.l d2,$dff0a0 ;Set soundstart
move.w d0,$dff0a4 ;Set soundlength
chan2:
lea V2data(pc),a0
tst.w 72(a0)
beq.s chan3
subq.w #1,72(a0)
cmpi.w #1,72(a0)
bne.s chan3
clr.w 72(a0)
move.l d3,$dff0b0
move.w d1,$dff0b4
chan3:
lea V3data(pc),a0
tst.w 72(a0)
beq.s chan4
subq.w #1,72(a0)
cmpi.w #1,72(a0)
bne.s chan4
clr.w 72(a0)
move.l d4,$dff0c0
move.w d6,$dff0c4
chan4:
lea V4data(pc),a0
tst.w 72(a0)
beq.s setpervol
subq.w #1,72(a0)
cmpi.w #1,72(a0)
bne.s setpervol
clr.w 72(a0)
move.l d5,$dff0d0
move.w d7,$dff0d4
setpervol:
lea $dff0a6,a5
move.w (a6)+,(a5) ;Set period
move.w (a6)+,2(a5) ;Set volume
move.w (a6)+,16(a5)
move.w (a6)+,18(a5)
move.w (a6)+,32(a5)
move.w (a6)+,34(a5)
move.w (a6)+,48(a5)
move.w (a6)+,50(a5)
rts
NEW_NOTE:
moveq #0,d5
move.l 34(a0),a1
adda.w 40(a0),a1
cmp.w #64,40(a0)
bne.L samepat
move.l (a0),a2
adda.w 6(a0),a2 ;Point to next sequence row
cmpa.l 52(a0),a2 ;Is it the end?
bne.s notend
move.w d5,6(a0) ;yes!
move.l (a0),a2 ;Point to first sequence
notend:
moveq #0,d1
addq.b #1,spdtemp
cmpi.b #4,spdtemp
bne.s nonewspd
move.b d5,spdtemp
move.b -1(a1),d1 ;Get new replay speed
beq.s nonewspd
move.w d1,respcnt ;store in counter
move.w d1,repspd
nonewspd:
move.b (a2),d1 ;Pattern to play
move.b 1(a2),44(a0) ;Transpose value
move.b 2(a2),22(a0) ;Soundtranspose value
move.w d5,40(a0)
lsl.w #6,d1
add.l PATpoint(pc),d1 ;Get pattern pointer
move.l d1,34(a0)
addi.w #$000d,6(a0)
move.l d1,a1
samepat:
move.b 1(a1),d1 ;Get info byte
move.b (a1)+,d0 ;Get note
bne.s ww1
andi.w #%11000000,d1
beq.s noport
bra.s ww11
ww1:
move.w d5,56(a0)
ww11:
move.b d5,47(a0)
move.b (a1),31(a0)
;31(a0) = PORTAMENTO/INSTR. info
;Bit 7 = portamento on
;Bit 6 = portamento off
;Bit 5-0 = instrument number
;47(a0) = portamento value
;Bit 7-5 = always zero
;Bit 4 = up/down
;Bit 3-0 = value
t_porton:
btst #7,d1
beq.s noport
move.b 2(a1),47(a0)
noport:
andi.w #$007f,d0
beq.L nextnote
move.b d0,8(a0)
move.b (a1),9(a0)
move.b 32(a0),d2
moveq #0,d3
bset d2,d3
or.w d3,audtemp
move.w d3,$dff096
move.b (a1),d1
andi.w #$003f,d1 ;Max 64 instruments
add.b 22(a0),d1
move.l VOLpoint(pc),a2
lsl.w #6,d1
adda.w d1,a2
move.w d5,16(a0)
move.b (a2),23(a0)
move.b (a2)+,24(a0)
move.b (a2)+,d1
andi.w #$00ff,d1
move.b (a2)+,27(a0)
move.b #$40,46(a0)
move.b (a2)+,d0
move.b d0,28(a0)
move.b d0,29(a0)
move.b (a2)+,30(a0)
move.l a2,10(a0)
move.l FRQpoint(pc),a2
lsl.w #6,d1
adda.w d1,a2
move.l a2,18(a0)
move.w d5,50(a0)
move.b d5,26(a0)
move.b d5,25(a0)
nextnote:
addq.w #2,40(a0)
rts
EFFECTS:
moveq #0,d7
testsustain:
tst.b 26(a0) ;Is sustain counter = 0
beq.s sustzero
subq.b #1,26(a0) ;if no, decrease counter
bra.L VOLUfx
sustzero: ;Next part of effect sequence
move.l 18(a0),a1 ;can be executed now.
adda.w 50(a0),a1
testeffects:
cmpi.b #$e1,(a1) ;E1 = end of FREQseq sequence
beq.L VOLUfx
cmpi.b #$e0,(a1) ;E0 = loop to other part of sequence
bne.s testnewsound
move.b 1(a1),d0 ;loop to start of sequence + 1(a1)
andi.w #$003f,d0
move.w d0,50(a0)
move.l 18(a0),a1
adda.w d0,a1
testnewsound:
cmpi.b #$e2,(a1) ;E2 = set waveform
bne.s o49c64
moveq #0,d0
moveq #0,d1
move.b 32(a0),d1
bset d1,d0
or.w d0,audtemp
move.w d0,$dff096
move.b 1(a1),d0
andi.w #$00ff,d0
lea SOUNDINFO(pc),a4
add.w d0,d0
move.w d0,d1
add.w d1,d1
add.w d1,d1
add.w d1,d0
adda.w d0,a4
move.l 60(a0),a3
move.l (a4),d1
add.l #WAVEFORMS,d1
move.l d1,(a3)
move.l d1,68(a0)
move.w 4(a4),4(a3)
move.l 6(a4),64(a0)
swap d1
move.w #$0003,72(a0)
tst.w d1
bne.s o49c52
move.w #$0002,72(a0)
o49c52:
clr.w 16(a0)
move.b #$01,23(a0)
addq.w #2,50(a0)
bra.L o49d02
o49c64:
cmpi.b #$e4,(a1)
bne.s testpatjmp
move.b 1(a1),d0
andi.w #$00ff,d0
lea SOUNDINFO(pc),a4
add.w d0,d0
move.w d0,d1
add.w d1,d1
add.w d1,d1
add.w d1,d0
adda.w d0,a4
move.l 60(a0),a3
move.l (a4),d1
add.l #WAVEFORMS,d1
move.l d1,(a3)
move.l d1,68(a0)
move.w 4(a4),4(a3)
move.l 6(a4),64(a0)
swap d1
move.w #$0003,72(a0)
tst.w d1
bne.s o49cae
move.w #$0002,72(a0)
o49cae:
addq.w #2,50(a0)
bra.s o49d02
testpatjmp:
cmpi.b #$e7,(a1)
bne.s testnewsustain
move.b 1(a1),d0
andi.w #$00ff,d0
lsl.w #6,d0
move.l FRQpoint(pc),a1
adda.w d0,a1
move.l a1,18(a0)
move.w d7,50(a0)
bra.L testeffects
testnewsustain:
cmpi.b #$e8,(a1) ;E8 = set sustain time
bne.s o49cea
move.b 1(a1),26(a0)
addq.w #2,50(a0)
bra.L testsustain
o49cea:
cmpi.b #$e3,(a1)
bne.s o49d02
addq.w #3,50(a0)
move.b 1(a1),27(a0)
move.b 2(a1),28(a0)
o49d02:
move.l 18(a0),a1
adda.w 50(a0),a1
move.b (a1),43(a0)
addq.w #1,50(a0)
VOLUfx:
tst.b 25(a0)
beq.s o49d1e
subq.b #1,25(a0)
bra.s o49d70
o49d1e:
subq.b #1,23(a0)
bne.s o49d70
move.b 24(a0),23(a0)
o49d2a:
move.l 10(a0),a1
adda.w 16(a0),a1
move.b (a1),d0
cmpi.b #$e8,d0
bne.s o49d4a
addq.w #2,16(a0)
move.b 1(a1),25(a0)
bra.s VOLUfx
o49d4a:
cmpi.b #$e1,d0
beq.s o49d70
cmpi.b #$e0,d0
bne.s o49d68
move.b 1(a1),d0
andi.l #$003f,d0
subq.b #5,d0
move.w d0,16(a0)
bra.s o49d2a
o49d68:
move.b (a1),45(a0)
addq.w #1,16(a0)
o49d70:
move.b 43(a0),d0
bmi.s o49d7e
add.b 8(a0),d0
add.b 44(a0),d0
o49d7e:
andi.w #$007f,d0
lea PERIODS(pc),a1
add.w d0,d0
move.w d0,d1
adda.w d0,a1
move.w (a1),d0
move.b 46(a0),d7
tst.b 30(a0)
beq.s o49d9e
subq.b #1,30(a0)
bra.s o49df4
o49d9e:
move.b d1,d5
move.b 28(a0),d4
add.b d4,d4
move.b 29(a0),d1
tst.b d7
bpl.s o49db4
btst #0,d7
bne.s o49dda
o49db4:
btst #5,d7
bne.s o49dc8
sub.b 27(a0),d1
bcc.s o49dd6
bset #5,d7
moveq #0,d1
bra.s o49dd6
o49dc8:
add.b 27(a0),d1
cmp.b d4,d1
bcs.s o49dd6
bclr #5,d7
move.b d4,d1
o49dd6:
move.b d1,29(a0)
o49dda:
lsr.b #1,d4
sub.b d4,d1
bcc.s o49de4
subi.w #$0100,d1
o49de4:
addi.b #$a0,d5
bcs.s o49df2
o49dea:
add.w d1,d1
addi.b #$18,d5
bcc.s o49dea
o49df2:
add.w d1,d0
o49df4:
eori.b #$01,d7
move.b d7,46(a0)
; DO THE PORTAMENTO THING
moveq #0,d1
move.b 47(a0),d1 ;get portavalue
beq.s a56d0 ;0=no portamento
cmpi.b #$1f,d1
bls.s portaup
portadown:
andi.w #$1f,d1
neg.w d1
portaup:
sub.w d1,56(a0)
a56d0:
add.w 56(a0),d0
o49e3e:
cmpi.w #$0070,d0
bhi.s nn1
move.w #$0071,d0
nn1:
cmpi.w #$06b0,d0
bls.s nn2
move.w #$06b0,d0
nn2:
moveq #0,d1
move.b 45(a0),d1
rts
pervol: blk.b 16,0 ;Periods & Volumes temp. store
respcnt: dc.w 0 ;Replay speed counter
repspd: dc.w 0 ;Replay speed counter temp
onoff: dc.w 0 ;Music on/off flag.
firseq: dc.w 0 ;First sequence
lasseq: dc.w 0 ;Last sequence
audtemp: dc.w 0
spdtemp: dc.w 0
V1data: blk.b 64,0 ;Voice 1 data area
offset1: blk.b 02,0 ;Is added to start of sound
ssize1: blk.b 02,0 ;Length of sound
start1: blk.b 06,0 ;Start of sound
V2data: blk.b 64,0 ;Voice 2 data area
offset2: blk.b 02,0
ssize2: blk.b 02,0
start2: blk.b 06,0
V3data: blk.b 64,0 ;Voice 3 data area
offset3: blk.b 02,0
ssize3: blk.b 02,0
start3: blk.b 06,0
V4data: blk.b 64,0 ;Voice 4 data area
offset4: blk.b 02,0
ssize4: blk.b 02,0
start4: blk.b 06,0
o4a0c8: dc.l $00000000,$00100003,$00200006,$00300009
SEQpoint: dc.l 0
PATpoint: dc.l 0
FRQpoint: dc.l 0
VOLpoint: dc.l 0
even
SILENT: dc.w $0100,$0000,$0000,$00e1
PERIODS:dc.w $06b0,$0650,$05f4,$05a0,$054c,$0500,$04b8,$0474
dc.w $0434,$03f8,$03c0,$038a,$0358,$0328,$02fa,$02d0
dc.w $02a6,$0280,$025c,$023a,$021a,$01fc,$01e0,$01c5
dc.w $01ac,$0194,$017d,$0168,$0153,$0140,$012e,$011d
dc.w $010d,$00fe,$00f0,$00e2,$00d6,$00ca,$00be,$00b4
dc.w $00aa,$00a0,$0097,$008f,$0087,$007f,$0078,$0071
dc.w $0071,$0071,$0071,$0071,$0071,$0071,$0071,$0071
dc.w $0071,$0071,$0071,$0071,$0d60,$0ca0,$0be8,$0b40
dc.w $0a98,$0a00,$0970,$08e8,$0868,$07f0,$0780,$0714
dc.w $1ac0,$1940,$17d0,$1680,$1530,$1400,$12e0,$11d0
dc.w $10d0,$0fe0,$0f00,$0e28
SOUNDINFO:
;Offset.l , Sound-length.w , Start-offset.w , Repeat-length.w
;Reserved for samples
dc.w $0000,$0000 ,$0000 ,$0000 ,$0001
dc.w $0000,$0000 ,$0000 ,$0000 ,$0001
dc.w $0000,$0000 ,$0000 ,$0000 ,$0001
dc.w $0000,$0000 ,$0000 ,$0000 ,$0001
dc.w $0000,$0000 ,$0000 ,$0000 ,$0001
dc.w $0000,$0000 ,$0000 ,$0000 ,$0001
dc.w $0000,$0000 ,$0000 ,$0000 ,$0001
dc.w $0000,$0000 ,$0000 ,$0000 ,$0001
dc.w $0000,$0000 ,$0000 ,$0000 ,$0001
dc.w $0000,$0000 ,$0000 ,$0000 ,$0001
;Reserved for synth sounds
dc.w $0000,$0000 ,$0010 ,$0000 ,$0010
dc.w $0000,$0020 ,$0010 ,$0000 ,$0010
dc.w $0000,$0040 ,$0010 ,$0000 ,$0010
dc.w $0000,$0060 ,$0010 ,$0000 ,$0010
dc.w $0000,$0080 ,$0010 ,$0000 ,$0010
dc.w $0000,$00a0 ,$0010 ,$0000 ,$0010
dc.w $0000,$00c0 ,$0010 ,$0000 ,$0010
dc.w $0000,$00e0 ,$0010 ,$0000 ,$0010
dc.w $0000,$0100 ,$0010 ,$0000 ,$0010
dc.w $0000,$0120 ,$0010 ,$0000 ,$0010
dc.w $0000,$0140 ,$0010 ,$0000 ,$0010
dc.w $0000,$0160 ,$0010 ,$0000 ,$0010
dc.w $0000,$0180 ,$0010 ,$0000 ,$0010
dc.w $0000,$01a0 ,$0010 ,$0000 ,$0010
dc.w $0000,$01c0 ,$0010 ,$0000 ,$0010
dc.w $0000,$01e0 ,$0010 ,$0000 ,$0010
dc.w $0000,$0200 ,$0010 ,$0000 ,$0010
dc.w $0000,$0220 ,$0010 ,$0000 ,$0010
dc.w $0000,$0240 ,$0010 ,$0000 ,$0010
dc.w $0000,$0260 ,$0010 ,$0000 ,$0010
dc.w $0000,$0280 ,$0010 ,$0000 ,$0010
dc.w $0000,$02a0 ,$0010 ,$0000 ,$0010
dc.w $0000,$02c0 ,$0010 ,$0000 ,$0010
dc.w $0000,$02e0 ,$0010 ,$0000 ,$0010
dc.w $0000,$0300 ,$0010 ,$0000 ,$0010
dc.w $0000,$0320 ,$0010 ,$0000 ,$0010
dc.w $0000,$0340 ,$0010 ,$0000 ,$0010
dc.w $0000,$0360 ,$0010 ,$0000 ,$0010
dc.w $0000,$0380 ,$0010 ,$0000 ,$0010
dc.w $0000,$03a0 ,$0010 ,$0000 ,$0010
dc.w $0000,$03c0 ,$0010 ,$0000 ,$0010
dc.w $0000,$03e0 ,$0010 ,$0000 ,$0010
dc.w $0000,$0400 ,$0008 ,$0000 ,$0008
dc.w $0000,$0410 ,$0008 ,$0000 ,$0008
dc.w $0000,$0420 ,$0008 ,$0000 ,$0008
dc.w $0000,$0430 ,$0008 ,$0000 ,$0008
dc.w $0000,$0440 ,$0008 ,$0000 ,$0008
dc.w $0000,$0450 ,$0008 ,$0000 ,$0008
dc.w $0000,$0460 ,$0008 ,$0000 ,$0008
dc.w $0000,$0470 ,$0008 ,$0000 ,$0008
dc.w $0000,$0480 ,$0010 ,$0000 ,$0010
dc.w $0000,$04a0 ,$0008 ,$0000 ,$0008
dc.w $0000,$04b0 ,$0010 ,$0000 ,$0010
dc.w $0000,$04d0 ,$0010 ,$0000 ,$0010
dc.w $0000,$04f0 ,$0008 ,$0000 ,$0008
dc.w $0000,$0500 ,$0008 ,$0000 ,$0008
dc.w $0000,$0510 ,$0018 ,$0000 ,$0018
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dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
dc.w $8181,$8181,$8181,$8181,$8181,$8181,$817f,$7f7f
dc.w $8080,$8080,$8080,$8080,$8080,$8080,$8080,$8080
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dc.w $0008,$1018,$2028,$3038,$4048,$5058,$6068,$707f
dc.w $8080,$a0b0,$c0d0,$e0f0,$0010,$2030,$4050,$6070
dc.w $4545,$797d,$7a77,$7066,$6158,$534d,$2c20,$1812
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